�PNG  IHDR��;���IDATx��ܻn�0���K�� �)(�pA��� ���7�LeG{�� �§㻢|��ذaÆ 6lذaÆ 6lذaÆ 6lom��$^�y���ذag�5bÆ 6lذaÆ 6lذa{���� 6lذaÆ �`����}H�Fkm�,�m����Ӫ���ô�ô!� �x�|'ܢ˟;�E:���9�&ᶒ�}�{�v]�n&�6� �h��_��t�ڠ͵-ҫ���Z;��Z$�.�P���k�ž)�!��o���>}l�eQfJ�T��u і���چ��\��X=8��Rن4`Vw�l�>����n�G�^��i�s��"ms�$�u��i��?w�bs[m�6�K4���O���.�4��%����/����b�C%��t ��M�ז� �-l�G6�mrz2���s�%�9��s@���-�k�9�=���)������k�B5����\��+͂�Zsٲ ��Rn��~G���R���C����� �wIcI��n7jJ���hۛNCS|���j0��8y�iHKֶۛ�k�Ɉ+;Sz������L/��F�*\��Ԕ�#"5��m�2��[S��������=�g��n�a�P�e�ғ�L�� lذaÆ 6l�^k��̱aÆ 6lذaÆ 6lذa;���� �_��ذaÆ 6lذaÆ 6lذaÆ ���R���IEND�B` "use strict"; var Buffer = require("safer-buffer").Buffer; // Single-byte codec. Needs a 'chars' string parameter that contains 256 or 128 chars that // correspond to encoded bytes (if 128 - then lower half is ASCII). exports._sbcs = SBCSCodec; function SBCSCodec(codecOptions, iconv) { if (!codecOptions) throw new Error("SBCS codec is called without the data.") // Prepare char buffer for decoding. if (!codecOptions.chars || (codecOptions.chars.length !== 128 && codecOptions.chars.length !== 256)) throw new Error("Encoding '"+codecOptions.type+"' has incorrect 'chars' (must be of len 128 or 256)"); if (codecOptions.chars.length === 128) { var asciiString = ""; for (var i = 0; i < 128; i++) asciiString += String.fromCharCode(i); codecOptions.chars = asciiString + codecOptions.chars; } this.decodeBuf = Buffer.from(codecOptions.chars, 'ucs2'); // Encoding buffer. var encodeBuf = Buffer.alloc(65536, iconv.defaultCharSingleByte.charCodeAt(0)); for (var i = 0; i < codecOptions.chars.length; i++) encodeBuf[codecOptions.chars.charCodeAt(i)] = i; this.encodeBuf = encodeBuf; } SBCSCodec.prototype.encoder = SBCSEncoder; SBCSCodec.prototype.decoder = SBCSDecoder; function SBCSEncoder(options, codec) { this.encodeBuf = codec.encodeBuf; } SBCSEncoder.prototype.write = function(str) { var buf = Buffer.alloc(str.length); for (var i = 0; i < str.length; i++) buf[i] = this.encodeBuf[str.charCodeAt(i)]; return buf; } SBCSEncoder.prototype.end = function() { } function SBCSDecoder(options, codec) { this.decodeBuf = codec.decodeBuf; } SBCSDecoder.prototype.write = function(buf) { // Strings are immutable in JS -> we use ucs2 buffer to speed up computations. var decodeBuf = this.decodeBuf; var newBuf = Buffer.alloc(buf.length*2); var idx1 = 0, idx2 = 0; for (var i = 0; i < buf.length; i++) { idx1 = buf[i]*2; idx2 = i*2; newBuf[idx2] = decodeBuf[idx1]; newBuf[idx2+1] = decodeBuf[idx1+1]; } return newBuf.toString('ucs2'); } SBCSDecoder.prototype.end = function() { }