�PNG  IHDR��;���IDATx��ܻn�0���K�� �)(�pA��� ���7�LeG{�� �§㻢|��ذaÆ 6lذaÆ 6lذaÆ 6lom��$^�y���ذag�5bÆ 6lذaÆ 6lذa{���� 6lذaÆ �`����}H�Fkm�,�m����Ӫ���ô�ô!� �x�|'ܢ˟;�E:���9�&ᶒ�}�{�v]�n&�6� �h��_��t�ڠ͵-ҫ���Z;��Z$�.�P���k�ž)�!��o���>}l�eQfJ�T��u і���چ��\��X=8��Rن4`Vw�l�>����n�G�^��i�s��"ms�$�u��i��?w�bs[m�6�K4���O���.�4��%����/����b�C%��t ��M�ז� �-l�G6�mrz2���s�%�9��s@���-�k�9�=���)������k�B5����\��+͂�Zsٲ ��Rn��~G���R���C����� �wIcI��n7jJ���hۛNCS|���j0��8y�iHKֶۛ�k�Ɉ+;Sz������L/��F�*\��Ԕ�#"5��m�2��[S��������=�g��n�a�P�e�ғ�L�� lذaÆ 6l�^k��̱aÆ 6lذaÆ 6lذa;���� �_��ذaÆ 6lذaÆ 6lذaÆ ���R���IEND�B` = 0.5; otherwise, behaves as for DOWN. * Note that this is the rounding mode commonly taught at school. */ public const HALF_UP = 5; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down. * * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN. */ public const HALF_DOWN = 6; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity. * * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN. */ public const HALF_CEILING = 7; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity. * * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP. */ public const HALF_FLOOR = 8; /** * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor. * * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd; * behaves as for HALF_DOWN if it's even. * * Note that this is the rounding mode that statistically minimizes * cumulative error when applied repeatedly over a sequence of calculations. * It is sometimes known as "Banker's rounding", and is chiefly used in the USA. */ public const HALF_EVEN = 9; }